Nosepass
Compass Pokémon
Type matchups
Damage taken when attackedIts STAB attacks
Base stats
| HP | 30 | |
|---|---|---|
| Attack | 45 | |
| Defense | 135 | |
| Sp. Atk | 45 | |
| Sp. Def | 90 | |
| Speed | 30 | |
| Total | 375 |
- EV yield
- 1 Defense
- Base experience
- 75
Evolution
Abilities
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold. If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
Profile
- Height
- 1.0 m 3′03″
- Weight
- 97.0 kg 213.8 lbs
- Gender
-
- Egg groups
- Mineral
- Hatch time
- 20 cycles ~5,100 steps
- Habitat
- Cave
- Catch rate
- 255 Very easy≈ 43.9% with a Poké Ball at full HP
- Base friendship
- 70
- Growth rate
- Medium Fast
Moves
Scarlet & Violet| Lv. | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | normal | 40 | 100 | 35 | |
| 4 | Harden | normal | — | — | 30 | |
| 7 | Block | normal | — | — | 5 | |
| 10 | Rock Throw | rock | 50 | 90 | 15 | |
| 13 | Thunder Wave | electric | — | 90 | 20 | |
| 16 | Rest | psychic | — | — | 5 | |
| 19 | Spark | electric | 65 | 100 | 20 | |
| 22 | Rock Slide | rock | 75 | 90 | 10 | |
| 25 | Power Gem | rock | 80 | 100 | 20 | |
| 28 | Rock Blast | rock | 25 | 90 | 10 | |
| 31 | Discharge | electric | 80 | 100 | 15 | |
| 34 | Sandstorm | rock | — | — | 10 | |
| 37 | Earth Power | ground | 90 | 100 | 10 | |
| 40 | Stone Edge | rock | 100 | 80 | 5 | |
| 43 | Lock-On | normal | — | — | 5 | |
| 43 | Zap Cannon | electric | 120 | 50 | 5 |
| TM | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| TM01 | Take Down | normal | 90 | 85 | 20 | |
| TM07 | Protect | normal | — | — | 10 | |
| TM25 | Facade | normal | 70 | 100 | 20 | |
| TM28 | Bulldoze | ground | 60 | 100 | 20 | |
| TM36 | Rock Tomb | rock | 60 | 95 | 15 | |
| TM47 | Endure | normal | — | — | 10 | |
| TM48 | Volt Switch | electric | 70 | 100 | 20 | |
| TM49 | Sunny Day | fire | — | — | 5 | |
| TM51 | Sandstorm | rock | — | — | 10 | |
| TM66 | Body Slam | normal | 85 | 100 | 15 | |
| TM67 | Fire Punch | fire | 75 | 100 | 15 | |
| TM68 | Thunder Punch | electric | 75 | 100 | 15 | |
| TM69 | Ice Punch | ice | 75 | 100 | 15 | |
| TM70 | Sleep Talk | normal | — | — | 10 | |
| TM76 | Rock Blast | rock | 25 | 90 | 10 | |
| TM79 | Dazzling Gleam | fairy | 80 | 100 | 10 | |
| TM82 | Thunder Wave | electric | — | 90 | 20 | |
| TM84 | Stomping Tantrum | ground | 75 | 100 | 10 | |
| TM85 | Rest | psychic | — | — | 5 | |
| TM86 | Rock Slide | rock | 75 | 90 | 10 | |
| TM87 | Taunt | dark | — | 100 | 20 | |
| TM89 | Body Press | fighting | 80 | 100 | 10 | |
| TM93 | Flash Cannon | steel | 80 | 100 | 10 | |
| TM101 | Power Gem | rock | 80 | 100 | 20 | |
| TM103 | Substitute | normal | — | — | 10 | |
| TM104 | Iron Defense | steel | — | — | 15 | |
| TM116 | Stealth Rock | rock | — | — | 20 | |
| TM121 | Heavy Slam | steel | — | 100 | 10 | |
| TM126 | Thunderbolt | electric | 90 | 100 | 15 | |
| TM130 | Helping Hand | normal | — | — | 20 | |
| TM133 | Earth Power | ground | 90 | 100 | 10 | |
| TM149 | Earthquake | ground | 100 | 100 | 10 | |
| TM150 | Stone Edge | rock | 100 | 80 | 5 | |
| TM166 | Thunder | electric | 110 | 70 | 10 | |
| TM170 | Steel Beam | steel | 140 | 95 | 5 | |
| TM171 | Tera Blast | normal | 80 | 100 | 10 | |
| TM176 | Sand Tomb | ground | 35 | 85 | 15 | |
| TM178 | Gravity | psychic | — | — | 5 | |
| TM179 | Smack Down | rock | 50 | 100 | 15 | |
| TM186 | High Horsepower | ground | 95 | 95 | 10 | |
| TM202 | Pain Split | normal | — | — | 20 | |
| TM204 | Double-Edge | normal | 120 | 100 | 15 | |
| TM220 | Meteor Beam | rock | 120 | 90 | 10 | |
| TM224 | Curse | ghost | — | — | 10 |
| Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|
| Double-Edge | normal | 120 | 100 | 15 | |
| Head Smash | rock | 150 | 80 | 5 | |
| Rollout | rock | 30 | 90 | 20 | |
| Wide Guard | rock | — | — | 10 |
Where to find it
Scarlet & VioletPokeAPI has no location data for Scarlet & Violet yet.
Latest game with locations:
Pokédex entries
No Pokédex entry in Scarlet & Violet; showing the latest one.
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
All 16 Pokédex entries
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
If two of these meet, they cannot get too close because their noses repel each other.
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.