PokeQuickDex
ES
#0299Gen III

Nosepass

Compass Pokémon

rock
Nosepass

Type matchups

Damage taken when attacked
Weak to
fighting2×ground2×steel2×water2×grass2×
Resists
normal½×flying½×poison½×fire½×

    Its STAB attacks

    Super effective against
    flyingbugfireice
    Walled by
    fightinggroundsteel
    Full type chart

    Base stats

    HP30
    Attack45
    Defense135
    Sp. Atk45
    Sp. Def90
    Speed30
    Total 375
    EV yield
    1 Defense
    Base experience
    75

    Evolution

    Abilities

    Sturdy

    When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold. If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

    Magnet Pull

    While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

    Sand ForceHidden

    During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

    Profile

    Height
    1.0 m 3′03″
    Weight
    97.0 kg 213.8 lbs
    Gender
    ♂ 50%♀ 50%
    Egg groups
    Mineral
    Hatch time
    20 cycles ~5,100 steps
    Habitat
    Cave
    Catch rate
    255 Very easy≈ 43.9% with a Poké Ball at full HP
    Base friendship
    70
    Growth rate
    Medium Fast

    Moves

    Scarlet & Violet
    Lv.MoveTypeCat.PwrAccPP
    1Tacklenormal4010035
    4Hardennormal——30
    7Blocknormal——5
    10Rock Throwrock509015
    13Thunder Waveelectric—9020
    16Restpsychic——5
    19Sparkelectric6510020
    22Rock Sliderock759010
    25Power Gemrock8010020
    28Rock Blastrock259010
    31Dischargeelectric8010015
    34Sandstormrock——10
    37Earth Powerground9010010
    40Stone Edgerock100805
    43Lock-Onnormal——5
    43Zap Cannonelectric120505

    Where to find it

    Scarlet & Violet

    PokeAPI has no location data for Scarlet & Violet yet.

    Latest game with locations:

    Pokédex entries

    No Pokédex entry in Scarlet & Violet; showing the latest one.

    Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

    Legends: Arceus
    All 16 Pokédex entries

    Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

    Legends: Arceus

    It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

    Ultra Sun

    It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

    Ultra Moon

    The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

    Sun

    It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.

    Moon

    Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

    Omega Ruby

    Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

    Alpha Sapphire

    Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

    X · Black 2 · White 2

    Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

    Y

    When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

    Black · White · Platinum

    If two of these meet, they cannot get too close because their noses repel each other.

    HeartGold · SoulSilver

    Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

    Diamond · Pearl

    Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

    FireRed · LeafGreen

    Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

    Emerald

    NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

    Ruby

    NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.