Elekid
Electric Pokémon
Type matchups
Damage taken when attackedIts STAB attacks
Base stats
| HP | 45 | |
|---|---|---|
| Attack | 63 | |
| Defense | 37 | |
| Sp. Atk | 65 | |
| Sp. Def | 55 | |
| Speed | 95 | |
| Total | 360 |
- EV yield
- 1 Speed
- Base experience
- 72
Evolution
Abilities
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to Electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.
This Pokémon cannot be asleep. This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to Insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Profile
- Height
- 0.6 m 2′00″
- Weight
- 23.5 kg 51.8 lbs
- Gender
-
- Egg groups
- Undiscovered
- Hatch time
- 25 cycles ~6,400 steps
- Habitat
- Grassland
- Catch rate
- 45 Hard≈ 11.9% with a Poké Ball at full HP
- Base friendship
- 70
- Growth rate
- Medium Fast
Moves
Scarlet & Violet| Lv. | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Leer | normal | — | 100 | 30 | |
| 1 | Quick Attack | normal | 40 | 100 | 30 | |
| 4 | Thunder Shock | electric | 40 | 100 | 30 | |
| 8 | Charge | electric | — | — | 20 | |
| 12 | Swift | normal | 60 | — | 20 | |
| 16 | Shock Wave | electric | 60 | — | 20 | |
| 20 | Thunder Wave | electric | — | 90 | 20 | |
| 24 | Screech | normal | — | 85 | 40 | |
| 28 | Thunder Punch | electric | 75 | 100 | 15 | |
| 32 | Discharge | electric | 80 | 100 | 15 | |
| 36 | Low Kick | fighting | — | 100 | 20 | |
| 40 | Thunderbolt | electric | 90 | 100 | 15 | |
| 44 | Light Screen | psychic | — | — | 30 | |
| 48 | Thunder | electric | 110 | 70 | 10 |
| TM | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| TM01 | Take Down | normal | 90 | 85 | 20 | |
| TM07 | Protect | normal | — | — | 10 | |
| TM12 | Low Kick | fighting | — | 100 | 20 | |
| TM18 | Thief | dark | 60 | 100 | 25 | |
| TM20 | Trailblaze | grass | 50 | 100 | 20 | |
| TM23 | Charge Beam | electric | 50 | 90 | 10 | |
| TM25 | Facade | normal | 70 | 100 | 20 | |
| TM32 | Swift | normal | 60 | — | 20 | |
| TM43 | Fling | dark | — | 100 | 10 | |
| TM47 | Endure | normal | — | — | 10 | |
| TM48 | Volt Switch | electric | 70 | 100 | 20 | |
| TM50 | Rain Dance | water | — | — | 5 | |
| TM58 | Brick Break | fighting | 75 | 100 | 15 | |
| TM66 | Body Slam | normal | 85 | 100 | 15 | |
| TM67 | Fire Punch | fire | 75 | 100 | 15 | |
| TM68 | Thunder Punch | electric | 75 | 100 | 15 | |
| TM69 | Ice Punch | ice | 75 | 100 | 15 | |
| TM70 | Sleep Talk | normal | — | — | 10 | |
| TM72 | Electro Ball | electric | — | 100 | 10 | |
| TM75 | Light Screen | psychic | — | — | 30 | |
| TM82 | Thunder Wave | electric | — | 90 | 20 | |
| TM85 | Rest | psychic | — | — | 5 | |
| TM87 | Taunt | dark | — | 100 | 20 | |
| TM96 | Eerie Impulse | electric | — | 100 | 15 | |
| TM103 | Substitute | normal | — | — | 10 | |
| TM120 | Psychic | psychic | 90 | 100 | 10 | |
| TM126 | Thunderbolt | electric | 90 | 100 | 15 | |
| TM130 | Helping Hand | normal | — | — | 20 | |
| TM136 | Electric Terrain | electric | — | — | 10 | |
| TM147 | Wild Charge | electric | 90 | 100 | 15 | |
| TM158 | Focus Blast | fighting | 120 | 70 | 5 | |
| TM166 | Thunder | electric | 110 | 70 | 10 | |
| TM171 | Tera Blast | normal | 80 | 100 | 10 | |
| TM173 | Charge | electric | — | — | 20 | |
| TM181 | Knock Off | dark | 65 | 100 | 20 | |
| TM191 | Uproar | normal | 90 | 100 | 10 | |
| TM192 | Focus Punch | fighting | 150 | 100 | 20 | |
| TM204 | Double-Edge | normal | 120 | 100 | 15 | |
| TM210 | Supercell Slam | electric | 100 | 95 | 15 | |
| TM211 | Electroweb | electric | 55 | 95 | 15 | |
| TM223 | Metal Sound | steel | — | 85 | 40 |
| Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|
| Cross Chop | fighting | 100 | 80 | 5 | |
| Dynamic Punch | fighting | 100 | 50 | 5 | |
| Feint | normal | 30 | 100 | 10 | |
| Focus Punch | fighting | 150 | 100 | 20 | |
| Follow Me | normal | — | — | 20 | |
| Hammer Arm | fighting | 100 | 90 | 10 |
Where to find it
Scarlet & VioletPokeAPI has no location data for Scarlet & Violet yet.
Latest game with locations:
Pokédex entries
No Pokédex entry in Scarlet & Violet; showing the latest one.
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
All 18 Pokédex entries
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.
It’s not good at storing electricity yet. This Pokémon sneaks into people’s homes, looking for electrical outlets to eat electricity from.
When it hears the crash of thunder, Elekid’s mood improves. It can be useful to record that sound and play it when Elekid’s feeling down.
When its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!
When it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity.
This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match.
Elekid stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
If it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.
ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.
It loves violent thunder. The space between its horns flickers bluish- white when it is charging energy.