Azumarill
Aqua Rabbit Pokémon
Type matchups
Damage taken when attacked- Thick Fat: takes ½ damage from Fire and Ice.
- Sap Sipper (hidden ability): immune to Grass.
Its STAB attacks
Base stats
| HP | 100 | |
|---|---|---|
| Attack | 50 | |
| Defense | 80 | |
| Sp. Atk | 60 | |
| Sp. Def | 80 | |
| Speed | 50 | |
| Total | 420 |
- EV yield
- 3 HP
- Base experience
- 189
Evolution
Abilities
This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon's Attack is doubled while in battle. This bonus does not count as a stat modifier. This ability functions identically to Pure Power.
Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.
Profile
- Height
- 0.8 m 2′07″
- Weight
- 28.5 kg 62.8 lbs
- Gender
-
- Egg groups
- Water 1, Fairy
- Hatch time
- 10 cycles ~2,600 steps
- Habitat
- Water's edge
- Catch rate
- 75 Medium≈ 17.5% with a Poké Ball at full HP
- Base friendship
- 70
- Growth rate
- Fast
Moves
Scarlet & Violet| Lv. | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl | normal | — | — | 40 | |
| 1 | Helping Hand | normal | — | — | 20 | |
| 1 | Rollout | rock | 30 | 90 | 20 | |
| 1 | Tackle | normal | 40 | 100 | 35 | |
| 1 | Tail Whip | normal | — | 100 | 30 | |
| 1 | Water Gun | water | 40 | 100 | 25 | |
| 6 | Bubble Beam | water | 65 | 100 | 20 | |
| 9 | Charm | fairy | — | 100 | 20 | |
| 12 | Slam | normal | 80 | 75 | 20 | |
| 15 | Bounce | 85 | 85 | 5 | ||
| 21 | Aqua Tail | water | 90 | 90 | 10 | |
| 25 | Play Rough | fairy | 90 | 90 | 10 | |
| 30 | Aqua Ring | water | — | — | 20 | |
| 35 | Rain Dance | water | — | — | 5 | |
| 40 | Hydro Pump | water | 110 | 80 | 5 | |
| 45 | Double-Edge | normal | 120 | 100 | 15 | |
| 50 | Superpower | fighting | 120 | 100 | 5 |
| TM | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| TM01 | Take Down | normal | 90 | 85 | 20 | |
| TM02 | Charm | fairy | — | 100 | 20 | |
| TM03 | Fake Tears | dark | — | 100 | 20 | |
| TM05 | Mud-Slap | ground | 20 | 100 | 10 | |
| TM07 | Protect | normal | — | — | 10 | |
| TM11 | Water Pulse | water | 60 | 100 | 20 | |
| TM19 | Disarming Voice | fairy | 40 | — | 15 | |
| TM20 | Trailblaze | grass | 50 | 100 | 20 | |
| TM22 | Chilling Water | water | 50 | 100 | 20 | |
| TM25 | Facade | normal | 70 | 100 | 20 | |
| TM28 | Bulldoze | ground | 60 | 100 | 20 | |
| TM32 | Swift | normal | 60 | — | 20 | |
| TM34 | Icy Wind | ice | 55 | 95 | 15 | |
| TM35 | Mud Shot | ground | 55 | 95 | 15 | |
| TM37 | Draining Kiss | fairy | 50 | 100 | 10 | |
| TM43 | Fling | dark | — | 100 | 10 | |
| TM47 | Endure | normal | — | — | 10 | |
| TM50 | Rain Dance | water | — | — | 5 | |
| TM52 | Snowscape | ice | 0 | — | 10 | |
| TM55 | Dig | ground | 80 | 100 | 10 | |
| TM58 | Brick Break | fighting | 75 | 100 | 15 | |
| TM66 | Body Slam | normal | 85 | 100 | 15 | |
| TM69 | Ice Punch | ice | 75 | 100 | 15 | |
| TM70 | Sleep Talk | normal | — | — | 10 | |
| TM75 | Light Screen | psychic | — | — | 30 | |
| TM77 | Waterfall | water | 80 | 100 | 15 | |
| TM80 | Metronome | normal | — | — | 10 | |
| TM81 | Grass Knot | grass | — | 100 | 20 | |
| TM85 | Rest | psychic | — | — | 5 | |
| TM103 | Substitute | normal | — | — | 10 | |
| TM110 | Liquidation | water | 85 | 100 | 10 | |
| TM117 | Hyper Voice | normal | 90 | 100 | 10 | |
| TM122 | Encore | normal | — | 100 | 5 | |
| TM123 | Surf | water | 90 | 100 | 15 | |
| TM124 | Ice Spinner | ice | 80 | 100 | 15 | |
| TM127 | Play Rough | fairy | 90 | 90 | 10 | |
| TM128 | Amnesia | psychic | — | — | 20 | |
| TM130 | Helping Hand | normal | — | — | 20 | |
| TM135 | Ice Beam | ice | 90 | 100 | 10 | |
| TM139 | Misty Terrain | fairy | — | — | 10 | |
| TM142 | Hydro Pump | water | 110 | 80 | 5 | |
| TM143 | Blizzard | ice | 110 | 70 | 5 | |
| TM152 | Giga Impact | normal | 150 | 90 | 5 | |
| TM158 | Focus Blast | fighting | 120 | 70 | 5 | |
| TM163 | Hyper Beam | normal | 150 | 90 | 5 | |
| TM171 | Tera Blast | normal | 80 | 100 | 10 | |
| TM181 | Knock Off | dark | 65 | 100 | 20 | |
| TM192 | Focus Punch | fighting | 150 | 100 | 20 | |
| TM201 | Misty Explosion | fairy | 100 | 100 | 5 | |
| TM204 | Double-Edge | normal | 120 | 100 | 15 | |
| TM208 | Whirlpool | water | 35 | 85 | 15 | |
| TM209 | Muddy Water | water | 90 | 85 | 10 | |
| TM227 | Alluring Voice | fairy | 80 | 100 | 10 |
Where to find it
Scarlet & VioletPokeAPI has no location data for Scarlet & Violet yet.
Latest game with locations:
Pokédex entries
No Pokédex entry in Scarlet & Violet; showing the latest one.
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
All 18 Pokédex entries
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
It can spend all day in water, since it can inhale and store a large volume of air.
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
By keeping still and listening in tently, it can tell what is in even wild, fast- moving rivers.
When it plays in water, it rolls up its elongated ears to prevent their insides from get ting wet.