Chinchou
Angler Pokémon
Type matchups
Damage taken when attacked- Volt Absorb: immune to Electric.
- Water Absorb (hidden ability): immune to Water.
Its STAB attacks
Base stats
| HP | 75 | |
|---|---|---|
| Attack | 38 | |
| Defense | 38 | |
| Sp. Atk | 56 | |
| Sp. Def | 56 | |
| Speed | 67 | |
| Total | 330 |
- EV yield
- 1 HP
- Base experience
- 66
Evolution
Abilities
Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is Ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's Substitute. This effect includes non-damaging moves, i.e. Thunder Wave.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle.
Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's Substitute.
Profile
- Height
- 0.5 m 1′08″
- Weight
- 12.0 kg 26.5 lbs
- Gender
-
- Egg groups
- Water 2
- Hatch time
- 20 cycles ~5,100 steps
- Habitat
- Sea
- Catch rate
- 190 Easy≈ 35.2% with a Poké Ball at full HP
- Base friendship
- 70
- Growth rate
- Slow
Moves
Scarlet & Violet| Lv. | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Supersonic | normal | — | 55 | 20 | |
| 1 | Water Gun | water | 40 | 100 | 25 | |
| 4 | Electro Ball | electric | — | 100 | 10 | |
| 8 | Thunder Wave | electric | — | 90 | 20 | |
| 12 | Bubble Beam | water | 65 | 100 | 20 | |
| 16 | Confuse Ray | ghost | — | 100 | 10 | |
| 20 | Spark | electric | 65 | 100 | 20 | |
| 24 | Charge | electric | — | — | 20 | |
| 28 | Discharge | electric | 80 | 100 | 15 | |
| 32 | Aqua Ring | water | — | — | 20 | |
| 36 | Flail | normal | — | 100 | 15 | |
| 40 | Take Down | normal | 90 | 85 | 20 | |
| 44 | Hydro Pump | water | 110 | 80 | 5 |
| TM | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| TM01 | Take Down | normal | 90 | 85 | 20 | |
| TM04 | Agility | psychic | — | — | 30 | |
| TM07 | Protect | normal | — | — | 10 | |
| TM11 | Water Pulse | water | 60 | 100 | 20 | |
| TM16 | Psybeam | psychic | 65 | 100 | 20 | |
| TM17 | Confuse Ray | ghost | — | 100 | 10 | |
| TM22 | Chilling Water | water | 50 | 100 | 20 | |
| TM23 | Charge Beam | electric | 50 | 90 | 10 | |
| TM25 | Facade | normal | 70 | 100 | 20 | |
| TM34 | Icy Wind | ice | 55 | 95 | 15 | |
| TM47 | Endure | normal | — | — | 10 | |
| TM48 | Volt Switch | electric | 70 | 100 | 20 | |
| TM50 | Rain Dance | water | — | — | 5 | |
| TM70 | Sleep Talk | normal | — | — | 10 | |
| TM72 | Electro Ball | electric | — | 100 | 10 | |
| TM77 | Waterfall | water | 80 | 100 | 15 | |
| TM79 | Dazzling Gleam | fairy | 80 | 100 | 10 | |
| TM82 | Thunder Wave | electric | — | 90 | 20 | |
| TM85 | Rest | psychic | — | — | 5 | |
| TM96 | Eerie Impulse | electric | — | 100 | 15 | |
| TM103 | Substitute | normal | — | — | 10 | |
| TM110 | Liquidation | water | 85 | 100 | 10 | |
| TM123 | Surf | water | 90 | 100 | 15 | |
| TM126 | Thunderbolt | electric | 90 | 100 | 15 | |
| TM128 | Amnesia | psychic | — | — | 20 | |
| TM135 | Ice Beam | ice | 90 | 100 | 10 | |
| TM136 | Electric Terrain | electric | — | — | 10 | |
| TM142 | Hydro Pump | water | 110 | 80 | 5 | |
| TM143 | Blizzard | ice | 110 | 70 | 5 | |
| TM147 | Wild Charge | electric | 90 | 100 | 15 | |
| TM166 | Thunder | electric | 110 | 70 | 10 | |
| TM171 | Tera Blast | normal | 80 | 100 | 10 | |
| TM173 | Charge | electric | — | — | 20 | |
| TM188 | Scald | water | 80 | 100 | 15 | |
| TM196 | Flip Turn | water | 60 | 100 | 20 | |
| TM204 | Double-Edge | normal | 120 | 100 | 15 | |
| TM208 | Whirlpool | water | 35 | 85 | 15 | |
| TM209 | Muddy Water | water | 90 | 85 | 10 | |
| TM211 | Electroweb | electric | 55 | 95 | 15 | |
| TM224 | Curse | ghost | — | — | 10 |
| Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|
| Mist | ice | — | — | 30 | |
| Psybeam | psychic | 65 | 100 | 20 | |
| Soak | water | — | 100 | 20 | |
| Sucker Punch | dark | 70 | 100 | 5 | |
| Water Pulse | water | 60 | 100 | 20 |
Where to find it
Scarlet & VioletPokeAPI has no location data for Scarlet & Violet yet.
Latest game with locations:
Pokédex entries
No Pokédex entry in Scarlet & Violet; showing the latest one.
On the dark ocean floor, its only means of communication is its constantly flashing lights.
All 16 Pokédex entries
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Chinchou blink their shining antennae at one another to claim their respective turf.
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
It discharges positive and negative electricity from its antenna tips to shock its foes.
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.
Its antennae, whi ch evolved from a fin, have both po sitive and neg ative charges flo wing through them.
It shoots positive and negative elec tricity between the tips of its two antennae and zaps its enemies.
On the dark ocean floor, its only means of communi cation is its constantly flash ing lights.